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How to Make an Annoying Car Alarm Sound in Sylenth1
It’s 3 AM. You’re cozy in bed. Suddenly—BWEEEEEE-EEEE-EEEE-EEEE!—some poor soul’s car alarm screams into the night. You groan. Your dog howls. Your neighbor shakes a fist. That noise? That’s what we’re building today. Not because we hate sleep, but because crafting obnoxious sounds in Sylenth1 is weirdly satisfying. I once made this preset for a track, and my cat sprinted out of the room. True story.
Why This Sound Works
Car alarms aren’t musical. They’re rude. They stab your ears with sharp, wobbly pitches and a grating texture—like a robot choking on a kazoo. We’ll recreate that using pulse waves, bandpass filters, and a sprinkle of digital chaos. No fancy jargon. If I can do this after three cups of coffee, you’ve got it.
Step 1: Oscillator A1—The Heart of the Scream
Find Oscillator A1 in Sylenth1. Set the waveform to PULSE. Pulse waves sound thin and nasal—perfect for our alarm’s "I’m offended!" vibe. Drop the voices to 1 (we don’t want harmony; we want misery). Set the octave to 0. No bass here—this is a high-pitched tantrum.
My Blunder Moment: I accidentally set voices to 8 once. It sounded like an alien choir. Cute, but not alarming.
Step 2: Amplitude Envelope—Sharp Attack, Slow Burn
Head to AMP ENV. Crank the attack to 1.3 ms. This makes the sound "stab" instantly—no fade-in. Set decay to 6.9 ms so it fades slightly after the initial stab. Sustain at 0%? Yep. We want no lingering hum. Release at 0.1 ms means it stops abruptly when you let go of the key. Like slamming a door on the sound.
Step 3: Filter—Make It Tinny and Aggressive
In the FILTER section, choose BANDPASS. This butchers frequencies, leaving only a narrow, irritating band. Set the cutoff to 4.2 kHz—hello, ear-piercing territory! Resonance at 5.7 adds a metallic "ring," like pinging a wineglass. Enable WARM DRIVE. It adds subtle distortion because real car alarms sound slightly busted.
Personal Hack: Bandpass filters are the spice of sound design. Too much? You’ve made a bee swarm. Too little? A sad kazoo. 4.2 kHz is the sweet spot.
Step 4: Modulation Envelopes—The Wobble Architects
We need two modulation envelopes for pitch chaos:
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MOD ENV 1: Assign it to CUTOFF (-3.3). Set attack to 10 ms, and decay/decay/sustain/release all to 0. This makes the filter "open" fast for a split second, creating a "blip" before the main noise.
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MOD ENV 2: Assign to PITCH (+2.2). Attack at 2.8 ms, sustain at 10, others at 0. This jolts the pitch upward fast, mimicking a car alarm’s "yodel."
Why This Rules: Together, they make that "BWEE-ooop" hiccup. Test it—you’ll grin. Or wince.
Step 5: LFO 1—The Shaky Hand
Go to LFO 1. Waveform = SINE. Rate = 1/8D (dotted eighth notes). This creates a drunken, swaying rhythm. Set gain to 3.5 and assign it to PITCH (-2.5). Now your alarm wobbles like a tired siren.
Experience Tip: LFOs are pranksters. Set the rate too slow? Dramatic villain pitch-drop. Too fast? Angry robot wasp. 1/8D is just right.
Step 6: FX & EQ—Garbage-ify the Sound
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FX Section: Select BITCRUSHER. Amount at 5, dry/wet 100%. This degrades the sound, adding digital grit—like the alarm’s buried in a tin can.
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EQ: Boost bass at 324 Hz (+3.4 dB) and treble at 1.1 kHz (+2.7 dB). This exaggerates the "nasal" peak and adds fake "thump."
Confession: Bitcrushing is my guilty pleasure. It turns polite sounds into public nuisances.
Play It!
Hold a note (C5 works great). Hear that? It’s beautiful. And by "beautiful," I mean awful in the best way. Tweak the MOD ENV 2 sustain if the yelp isn’t obnoxious enough. Or increase LFO gain for extra wobble.
Grab the preset!
No need to build this click-by-click. Download the finished preset here. Load into Sylenth1 and terrorize your next track. Or your cat.
Final Thought: Next time a real car alarm wakes you, smile. You know its secrets. And maybe earplugs.
Cooking Up a Sub Boom in Sylenth1
Right. You know that sound. Not really something you hear with your ears—more like something your stomach registers first. That massive, room-shaking rumble right before everything kicks off in a track, or that drop that makes your teeth vibrate. Call it sub-boom, sub-drop, or just "the thing that makes my neighbor bang on the wall." It’s like when you’re shuffling around the kitchen half-awake and stub your toe on the table leg. Sudden. Physical. Makes you gasp. Good news? You don’t need some space-age synth or a degree in sound physics to build this beast. We’re doing it right inside Sylenth1 with some knob-twisting anyone can grasp. Time to make some noise.
STEP 1: Digging the Foundation Pit (Oscillator & Envelope A)
Head straight for Oscillator A1. We’re after pure, chest-thumping low end here. Flip the waveform over to sine. It’s the smoothest, simplest wave—no buzz, just deep vibration. One sine wave sounds kind of wimpy, though, right? Crank that 'Voices' knob up to 4. Bam. Now you’ve got four sine waves playing together, fattening up the rumble like dough rising. Slam the Octave knob all the way left to -3. You’re dropping this sound into a mineshaft. Might just feel a low hum more than hear it—perfect. Next up: Amplitude Envelope A. This controls the life of the sound. We need it to smack you instantly and then rumble away slowly. Set Attack to 0.05 ms—basically instant, like flipping a switch. Wind Decay up to 6.1 seconds—that’s your slow fade, like thunder rolling off into the distance. Kill Sustain and Release—set ’em both to 0. No lingering, just a clean stop when the decay’s done. Now, Filter A: Grab the Low-Pass 4 (LP4). Drop the cutoff down to around 4.8—we’re locking out anything remotely high-pitched. Nudge Resonance up to 2.2—this pokes a subtle ‘note’ into the rumble. Shove Drive to 2.2 too. Adds a little harmonic dirt, like an old amp pushed just past its comfort zone.
STEP 2: Throwing in Gravel (Oscillator & Envelope B)
The sign gives weight, but pure weight can feel… polite. We need some grit. Jump to Oscillator B. Switch to a sawtooth wave. Much gnarlier, like static buzzing under the surface. Dial Voices back to 2—less width than the main rumble, just enough texture. Don’t forget the Octave! Crank that down to -3 too. This buzz sits right under our deep sign. Amplitude Envelope B: Same deal, instant start. Set Attack to 0.05 ms. Decay gets 1.7 seconds—shorter than Part A, so this buzz fades out quicker, letting the clean rumble take over the tail. Sustain and Release? Zero. Obviously. Now, the glue: Filter P (sometimes called the Global Filter in Part B). Set its 'Input' to 'BA.' This mashes the sine (A) and saw (B) together before filtering. Stick with Low-Pass 4 (LP4). Set the cutoff a smidge higher—maybe 5.0. Let a hint of that initial buzz poke through before the lows swallow it.
STEP 3: The Big Dimmer Switch (Master Filter)
Got your mixed rumble and grit? Good. Now we need one knob to rule the darkness. Find the Filter Control section (usually big knobs above Parts A & B). Twist the cutoff knob down to 2.2. This single knob controls the cutoff for both your main filters. Setting it low keeps the whole sound buried deep in sub-territory. Your main "how much rumble" control.
STEP 4: Making it Creep (Modulation Envelope)
Static rumbles are boring. We want this thing to move, like fog rolling in. Grab the modulation envelope. Set Attack to a slow 10 seconds—seriously, turn it way up. Decay, Sustain, Release? Slam ’em to zero. Now, hook this envelope up to the filter cutoff. Crucially, set the modulation amount negative—try -6. What’s this witchcraft? When you hit a note, this slow envelope drags the master filter cutoff down over 10 seconds. It starts slightly brighter (thanks to that initial saw grit), then gets darker, deeper, and meaner as it fades. Spooky evolution.
STEP 5: The Slow Throb (LFO)
Every monster needs a heartbeat. Find the LFO. Pick a downward sawtooth wave (look for ‘Saw D’). Sync it to your track— Rate 1/1 (one wobble per bar). Crank Gain to 6.5. Now, assign this LFO to Oscillator Pitch (global). Set the amount to 4.8. The whole sound wobbles gently up and down in pitch each bar. Also assign it to Filter Resonance. Set that amount to 5. Makes the resonant peak we added pulse in and out. Combined? That signature unstable, chest-thumping pulse.
STEP 6: Cranking the Filth (Overdrive FX)
Deep? Check. Textured? Check. Moving? Check. Now for some dirt. Hit the FX section. Find Overdrive. Turn Amount to 5. NOW—set Dry/Wet to 100% WET. Yep, only the distorted sound. Why? Overdrive on pure subs generates gnarly harmonics. Makes it feel louder, angrier, and actually audible on crappy earbuds or laptop speakers. Transforms smooth rumble into something tearing itself apart. (Sub-bass purists might wince. Let them.)
STEP 7: Fire It Up (Tweak Time)
Play a LOW note. C1 or C0—NOT C5! (Unless you enjoy tiny disappointment). You should get:
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An instant punch in the chest.
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A brief, gritty snarl at the very start (that saw wave).
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The sound slowly getting darker and heavier over seconds (the mod envelope).
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A slow, throbbing pulse (the LFO at work).
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Raw, saturated power (the overdrive doing its thing).
Your main tweak? That Master Filter Cutoff (2.2). Nudge it up/down to find where it hits hardest in your track. Feeling fancy? Play with the Mod Envelope amount (-6) to change how dramatic the darkening sweep is.
Want the preset?
Building this is fun, but sometimes you just need the rumble ready to roll. Grab my "Sub Boom" Sylenth1 presets here. Drop them in and feel the grunt. Now go shake something loose.
Making a Ridiculously Realistic Carrot-Eating Sound in Sylenth1
Most of us have spent hours crafting soaring leads, monstrous basses, or lush pads in our synths. But sometimes you just need the sound of someone chomping down on a raw, unpeeled carrot. Maybe it's for a weird animation, a quirky game sound effect, or just to confuse your friends in the next track. Unpeeled because that skin adds a whole layer of gritty texture and resistance you just don't get with the pre-washed stuff. It’s the difference between biting into a perfectly smooth apple and one straight off the tree, imperfections and all. I remember trying to record this once with an actual mic near my mouth... let's just say the results were more saliva-pop than satisfying crunch, and my cat looked deeply unimpressed. So, purely in the box it is! We're building this gnarly bite from scratch.
STEP 1: Laying Down the Gnarly Foundation—Gritty Oscillators
Open Sylenth1, and let's get our hands dirty. For Oscillator A1, we need something sharp and textured. Forget smooth; grab the H-Pulse waveform. It’s got that aggressive, clicky attack perfect for the initial snap of teeth meeting tough carrot skin. Now, set those voices to 2 and give it a detune of 0.4. This isn't for making it pretty; it’s to introduce a slight imperfection, a subtle warble that mimics teeth hitting uneven bits of skin and flesh, maybe a tiny stone fragment (hopefully not!). This is the core crack. Jump over to Oscillator A2. Here, we need the underlying wetness. Choose the sine wave. Also, set Voices to 2 and Detune to 0.5. This sine layer is the juicy, yielding interior after the skin breaks—the damp squish as the carrot flesh gives way under pressure. Finding the right balance between the harsh A1 pulse and the wet A2 sine is key. Too much sine, and it sounds like mushy cooked carrot; too much pulse, and it's like biting a piece of wood. Aim for that satisfying resistance followed by juicy surrender.
STEP 2: Shaping the Chomp—Envelopes Mimic Teeth & Jaw
Head directly to the AMP ENV. This controls the entire lifespan of our virtual bite. Picture biting down: it’s fast! Set the attack to 0.4 ms—nearly instantaneous, like your incisors hitting that unpeeled surface. The decay needs to be quick too, at 0.3 ms—that’s the initial CRACK of the skin breaking. Now, for the chew. Set Sustain to 10 (full volume), because once you've bitten down, you're holding that chunk and munching. Finally, release at 0—when you stop chewing or swallow, the sound pretty much stops dead. This envelope gives us the basic shape: BAM! (attack/decay), then continuous chewing noise (sustain), then silence (release).
STEP 3: Filtering the Fibers—Isolating the Dirty Crunch
Navigate to Filter A. We need to focus on the mid-range, where the crunch lives. Select Band Pass. This cuts out the rumbling lows (mostly) and the fizzy highs, leaving us with the gritty, fibrous heart of the sound. Set the cutoff to 5, resonance to 0.3, and crank that drive up to 3.1. The Drive is crucial here for the unpeeled character; it adds harmonic distortion, simulating the way tough skin and grit amplify and roughen the sound inside your head. It’s that slightly harsh, amplified crunch. Now, under Filter Control, adjust Cutoff to 4.2, Resonance to 8.3, and Drive to 6.4. These settings will be modulated later, making the filter's behavior change as the bite progresses, starting bright for the initial snap and potentially getting a bit muddier as you chew through the core.
STEP 4: Modulation—The Chew Gets Complex
This is where the sound becomes truly organic and "chewy," especially important for the tougher unpeeled texture. Find the modulation envelopes. Our first modulator, Mod Env 1, needs a slow build and fast drop. Set Attack to 8.9, Decay to 0.3, Sustain to 10, and Release to 0. Assign it to -10 Cutoff. What this does is slowly open the filter (raise the cutoff frequency) during the attack phase—like the increasing pressure of your jaw before the skin finally gives way—and then snap the filter back down quickly once the decay hits, mimicking the sudden break. It's the sonic equivalent of "pushing... pushing... SNAP!"
The second envelope, Mod Env 2, handles the transition into the main chew. Set Attack to 3.1, Decay to 7.4, Sustain to 1.8, and Release to 0. Assign this one to -7 Pitch and -2.8 Reso (Resonance). This makes the overall pitch drop slightly and the resonance thin out as the sound sustains. Why? Because after the initial snap, the sound of chewing the wet interior and any remaining tough fibers is lower and less resonant than that first sharp crack. It’s the sound moving around in your mouth.
STEP 5: Adding Organic Wobble—Imperfections Are Key
Time for LFO. 1. Choose a sine wave for a smooth modulation. Set the rate to 1/16T—that's a triplet sixteenth note timing. It gives a slightly uneven, lopsided wobble that feels human, not machine-perfect. Set Gain to 4.7. Assign this LFO to 4.6 Cutoff. This gently wobbles the filter cutoff up and down while the sound is playing. It introduces subtle variations in the timbre of the crunch and squish, mimicking how your jaw moves slightly unevenly or how different parts of the carrot offer different resistance. Without this, it sounds too static and fake.
STEP 6: The Dirty Details
Now for the sauce, specifically tuned for that unpeeled rawness. First, the Mod Matrix adds dynamic changes. Route Source 1: Amp Env A to Destination: -3.6 LFO 1 Gain and 6.2 LFO 1 Rate. This means as the main sound sustains (after the initial bite), the intensity of the LFO wobble decreases slightly, and its speed increases a bit. Less pronounced wobble during the sustained chew, more subtle variation. Then, route Source 2: Amp Env B to Destination: -3 Cutoff and -5.3 LFO 1 Rate. This gently pulls the overall filter cutoff down and slows the LFO wobble further as the sound plays out, helping it feel like the bite is settling, getting a bit mushier.
STEP 7: FX for Grit, Space, and Earthiness
Next, add overdrive distortion. Set the amount to 6.7 and the wetness to 100%. This isn't for guitar solos; it's essential for the unpeeled character! It adds harsh, gritty harmonics right at the point of the bite, emphasizing the roughness of the skin, the potential grit, and the fibrous break. It’s the "teeth grinding on earthy cellulose" effect.
Then, Chorus. Set Delay to 4.21 ms, Rate to a super slow 0.1 Hz, Depth to 40%, Mode to Dual, Feedback to 0, Width to 80%, and Dry/Wet to 30%. This adds a tiny, slow, swirling width. It simulates the sound reflecting slightly differently in each ear canal as you chew, giving it a realistic, spacious, "inside the head" feel without being obviously chorused.
Finally, EQ. Boost the bass gain by +6.30 dB centered at 33.8 Hz. This adds a tiny bit of sub weight, the faint "thud" of the bite impact. Then, significantly boost the treble gain by +12 dB at 2.2 kHz. This is vital for the sharpest crackles, snaps, and scrapes—especially prominent with that tough, unpeeled skin. If the mids sound too boxy or honky after this, feel free to gently cut a little around 500-800 Hz.
STEP 7: Taste Test (Audibly) and Grab Your Preset
Play a note! You should be greeted by a surprisingly realistic, slightly aggressive CRUNCH-SQUISH-SCRAPE of biting into a dirty, unpeeled carrot. If it’s too harsh or scratchy (too much skin!), try reducing the Treble EQ, lowering the Drive on Filter A, or slightly reducing the level of Oscillator A1. If it’s not wet/juicy enough inside, bring up Oscillator A2 a touch. If it lacks movement, nudge up the LFO gain or the mod env amounts. Remember, imperfection is perfection here—real carrot eating is messy and inconsistent.
It’s absurd, it’s specific, and it works. Get that earthy, unprocessed garden crunch without needing a mic anywhere near your lunch. Want to skip the setup and get straight to the sonic root vegetable? Download the finished "Gnarly Unpeeled Carrot Chomp" Sylenth1 preset right here. Go forth and add some organic, slightly dirty crunch to your projects. Maybe pair it with a dirt kick and a satisfied "Mmm!" for full effect. Happy sound designing, you glorious weirdo.
Building That Gutsy Offroad Motorbike Growl in Sylenth1
You’re halfway up a muddy hill, rain slapping your visor, and your bike’s engine isn’t just roaring—it’s coughing, spitting, and sounding like it might quit on you any second. That’s the off-road spirit. It’s not polished or predictable; it’s raw, temperamental, and full of character. Today, we’re ditching the smooth racetrack purr and building something that sounds like it’s been dragged through a swamp. And yeah, I might’ve blown out a speaker testing this. Totally worth it.
Step 1: Start with Two Gritty Oscillators
First, turn on Oscillator A1, set its waveform to Saw, push the Voices knob to 4, and twist the Detune knob to 2.1. Then, jump to Oscillator A2, set it to Saw too, set Voices to 4, Detune to 2.1, and nudge the Phase knob to 93°. This makes the engine sound like two rusty pistons arguing inside a tin can — exactly how a dirt bike should sound after a day in the mud.
Step 2: Shape the Engine’s Attitude with the Amp Envelope
Move to the AMP ENV section. Dial the attack down to 0.03 for an instant, snarling bite. Set Decay to 0.4 so the sound dips like it’s gasping for air, hold Sustain at 9.5 to keep it almost roaring (but not quite), and set Release to 0.3 for a short, sputtering exhaust puff. This gives you that "stall-and-surge" feel when you tap a key quickly.
Step 3: Choke the Sound with Filter A
Now, click Filter A, set its type to Paint Paste, slam the Cutoff knob down to 1.8, and crank Resonance to 12. This strangles the high frequencies and leaves a muddy, mid-heavy growl — like your bike’s muffler is clogged with wet dirt.
Step 4: Make It Struggle with Filter Control
Head to Filter Control. Set Cutoff to 3.4, Resonance to 8.1, and flick Warm Drive ON. This makes the engine sound like it’s lugging up a hill, fighting for every rev. Twist the cutoff knob while playing low notes to hear it blub-blub-blub like tires spinning in sludge.
Step 5: Add Unstable Wobbles with Modulation Envelopes
For Mod Env 1, set Attack to 8.5 and assign it to Curve at -0.12. This makes the filter wobble like loose engine parts. Then, for Mod Env 2, set Decay to 4.8, Sustain to 4.0, and assign it to Phase at -7.2. This adds random sputters — like your carburetor’s full of sand.
Step 6: Create Bumps and Backfires with LFOs
Grab LFO 1, set its wave to Ramp, Rate to 1/128T, and Gain to 7.8, and assign it to Curve. This simulates suspension jolts over rocks. Then, take LFO 2, set wave to Lorentz, rate to 1/64T, and gain to 12.0, and assign it to phase. This triggers crackling backfires when you release keys.
Step 7: Pour on the Dirt with FX
In the FX section, crank Distortion to Overdrive at 6.8 and Dry/Wet to 62% for metallic crunch. Set Chorus to Dry/Wet 18% for a faint mechanical smear. For EQ, set Bass Freq to 22 Hz and Treble Gain to 6.0 dB at 2.8 kHz to emphasize grunty mids. Finally, add a noise oscillator (white noise, 15% mix) for tire spray and chain rattle.
Step 8: Play It Like You Stole It
Hold a low note (C1 or C#1 works great) and slowly open the filter cutoff via the mod wheel. Hear that? It’s your bike clawing out of a ditch. Perfect for soundtracks, game engines, or annoying your neighbors at 3 AM.
Why This Feels Alive
Where competition bikes purr, off-road beasts cough. This patch is all about instability: lower mids that sound muddy and thick, random sputters that mimic dirt in the carburetor, and filter sweeps that feel like the engine’s lugging under load. It’s not polished—it’s alive. I tested it while my neighbor was gardening. He yelled, “Sounds like my ‘84 Yamaha!” I grinned. Mission accomplished.
Grab the Preset (Because Knob-Twisting is Hard)
If you’d rather skip the tweaking and get straight to revving, download the off-road motorbike preset right here. Toss it into action scenes, racing games, or that track where the bassline needs to sound like it’s caked in mud.
Pro tip: Assign the mod wheel to filter cutoff. Slowly open it while holding a low note—that’s your bike digging its way out of a ditch. Pure drama. 🏍️💨
How to Make Your Synth Sound Like a Grumpy Old Car (Sylenth1 Tutorial)
Not the shiny, turbocharged ones that purr like kittens, but the kind that sound like they’ve been fed a steady diet of gravel and resentment. You know—the clattering, wheezing, “I-survived-the-90s” vibe of an old car engine. Recreating that in Sylenth1 isn’t just about twisting knobs; it’s about channeling mechanical angst. Buckle up.
Step 1: Start with Oscillator A1—The Cranky Foundation
Every engine needs a heartbeat, and ours begins with the Q-Pulse waveform in Oscillator A1. Set the octave to -2 and keep the voices at 1—this isn’t a choir, it’s a solo act with a smoking habit. The Q-Pulse gives you that raw, uneven throb, like a piston fighting for its life. Now, let’s talk envelopes. Crank the Attack to 0 because this engine starts immediately, no pleasantries. The decay sits at 0.2, a quick dip that mimics the sound of a engine reluctantly agreeing to run. Sustain stays maxed at 10—this car might be old, but it’s stubborn. Release is 0, because when you let go of the key, the noise stops dead, like someone yanked the battery cables.
Step 2: Shape the Filter—The Art of Controlled Chaos
Next, we’re slapping a band-pass filter on this bad boy. Set the cutoff to 3.9 and the resonance to 10, which adds a metallic screech, like a loose fan belt serenading a dumpster. Under Filter Control, nudge the Cutoff to 5.8 and dial the Resonance back to 0.5 to soften the scream into a grumble. The key track at 0.4 means higher notes sound slightly brighter, as if the engine is straining harder when you rev it—like climbing a hill in third gear with a trunk full of bricks.
Step 3: Modulation Envelopes—The Drama Queens
Time to introduce some mood swings. Modulation Envelope 1 starts with an attack of 0 because this engine doesn’t believe in slow starts. The decay of 2.8 lets the sound slump slightly, like a deflating air mattress, before hitting a sustain of 8.4—a wobbly middle ground where the engine pretends it’s fine. The release of 3.7 adds a dying sputter when you lift your finger, like the engine’s final gasp before silence.
Modulation Envelope 2 is simpler but equally dramatic. Attack stays at 0, because patience is overrated. The decay of 1.3 is a quick fade, like a driver slamming the brakes, while the sustain at 10 keeps the volume maxed out—no half-measures here. Release is 0, cutting the sound abruptly, as if the car just stalled in the middle of an intersection.
Step 4: LFOs—The Gremlins in the Machine
LFOs are where the magic (and the mechanical indigestion) happens. LFO 1 uses a saw wave at a 1/16T rate—a jittery, caffeine-fueled rhythm. Set the gain to 2.5 and assign it to pitch A-B at 2.7. This makes the pitch wobble like a misfiring spark plug, creating that “is-it-gonna-die?” tension.
LFO 2 also rocks a saw wave but slows things down with a 1/64T rate. A gain of 1.6 assigned to Volume A-B at 8.1 adds a slow, throbbing pulse to the volume, like the engine’s labored breathing. Drop the resonance to -6.8 to dull the edges, giving it that “buried under a tarp in a barn” texture.
Step 5: Effects—The Digital Junkyard
No vintage sound is complete without a layer of grime. Start with Bit-Crush Distortion set to 4.8 and 100% Dry/Wet. This isn’t subtle—it’s the sonic equivalent of duct tape on a cracked tailpipe. Then, slap on a chorus with 8.8 ms delay, 3.091 Hz frequency, and 40% depth. Keep the width at 100% and dry/wet at 45%. This chorus doesn’t sweeten the sound; it muddies it up, like exhaust fumes pooling in a garage.
Step 6: Play It Like You Mean It
Now, play. Hammer the lower keys for that rumbling idle, then climb up the keyboard to mimic revving. Don’t be too precise—real engines hiccup and stutter. Try uneven rhythms, like a driver pumping the gas pedal to keep the thing alive. Bonus points if you squint while doing it, as if you’re actually peering under a hood.
Final Step: Grab the Preset and Go
If all this knob-twisting feels like trying to fix a carburetor with a butter knife, I’ve got you covered. Download the ready-made preset here, and unlike an old car, it won’t leave you stranded.
There you have it: a synth patch that sounds less like a plugin and more like a midlife crisis on four wheels. Crank it up, and watch your DAW transform into a mechanic’s garage. (Optional: Add a screenshot of a rusty pickup truck to your project for maximum immersion.). Your fans will be so confused.)
How to Make a Dinosaur Scream in Sylenth1: A Guide for the Sonic Adventurer
Your music could use more dinosaurs. Not the cute, cartoonish ones that sell cereal, but the earth-shaking, tree-crushing, “why-is-the-ground-moving” kind of dinosaurs. The ones that make your subwoofer cry for mercy. I’ve been obsessed with these sounds since I was six, hiding behind the couch during Jurassic Park, convinced a T-Rex was going to bust through the wall. Spoiler: it didn’t. But now, years later, I’ve figured out how to bring that raw, primal energy into Sylenth1. Grab your headphones, and let’s turn your synth into a prehistoric monster.
Step 1: Building the Beast’s Vocal Cords (Oscillators)
Every dinosaur roar starts with the right foundation. Think of oscillators as the creature’s vocal cords. For Oscillator 1, select a saw wave. This waveform is gritty and raw, like the sound of a chainsaw chewing through a redwood. Crank the voices up to 8 and drop the octave to -2. This stacks multiple layers of the saw wave, thickening the sound until it feels like a herd of triceratops stampeding through your speakers.
Next, Oscillator 2 gets a triangle wave. Despite being smoother than saws, triangles still produce a powerful sound, akin to a deep, resonant growl. Set this to 7 voices and -2 octaves too, but shift the phase to 16 degrees. This tweak creates a slight delay between the waves, mimicking the way sound bounces off cave walls or gets muffled by thick jungle air. Together, these oscillators form a roar that’s both massive and textured—think “angry whale meets volcano.”
Step 2: Controlling the Roar’s Shape (Amplitude Envelope)
A dinosaur doesn’t whisper. It doesn’t politely clear its throat. It explodes. Set the amplitude envelope to attack 0.05—this means the sound starts instantly, like a roar that catches you off guard when you’re just picking berries. Decay 5.8 lets the roar fade slowly, as if the dinosaur is pacing around your track, deciding whether to eat the snare drum. Sustain 0 ensures there’s no lingering hum, and release 0.5 gives it a quick tail, like the echo of a roar that’s already stomped away. This envelope makes the sound feel alive, not like a static sample looped to death.
Step 3: Muffling the Monster (Filter)
Even dinosaurs have bad days where their roars come out scratchy. To replicate that muffled, “roaring-through-mud” texture, use a low-pass filter. Set the cutoff to 5 and resonance to 3.3, then flip on Warm Drive. This combo dulls the sharp highs while emphasizing the gritty lows, like the dinosaur’s mouth is full of leaves (or your last mix). The Warm Drive adds a subtle distortion, giving the roar a snarling edge—perfect for when the T-Rex realizes you’ve run out of snacks.
Step 4: Making the Roar Evolve (Modulation Envelopes)
Dinosaurs didn’t scream in monotone. Their voices wobbled, shook, and probably scared the scales off each other. Modulation Envelope 1 is your tool here. Assign it to cutoff (-4.3) and resonance (-2) with an attack of 4.1, decay of 0.091, sustain of 0, and release of 8.7. This makes the filter start closed, slowly open with a growl, then snap shut—like the dinosaur is testing its voice before unleashing hell.
Then, Modulation Envelope 2 takes over. Assign it to pitch (3.2) and distortion amount (3) with attack 2, decay 10, sustain 0, and release 10. This envelope bends the pitch upward and cranks the distortion as the note plays, mimicking a roar that starts as a rumble and erupts into a scream. It’s the audio equivalent of a dinosaur tripping over a log and taking it personally.
Step 5: Adding Grit and Chaos (Distortion & LFO)
No dinosaur screamed cleanly. They had dirt in their teeth, okay? Slap on a bitcrusher with amount 3.8 and dry/wet 100%. This smashes the sound into a crunchy, digital mess, like the roar’s being transmitted through a broken walkie-talkie. Bitcrushing turns polite bass into something that belongs in a tar pit.
Now, the LFO. Set it to a sawtooth wave at rate 2/1 and gain 6.3, then assign it to cutoff (3.5). This LFO slowly sweeps the filter open over time, creating a roar that builds intensity like a predator spotting its lunch. It’s the sonic version of the “Jaws” theme, but with more scales and less ocean.
Step 6: Finishing Touches (Chorus & Reverb)
Even dinosaurs need ambiance. Add a chorus to widen the sound, making it feel like the scream is coming from three dinosaurs harmonizing badly. Then, drench it in reverb—set it to mimic a massive cave or an ancient forest. This gives the roar space to breathe, decay, and haunt your listeners’ dreams. Without reverb, it’s just a loud noise. With reverb, it’s a warning.
Step 7: Download, Save, Tweak, Roar
Download, drag the “Jurassic Thunder” .fxp file into Sylenth1, and watch your synth transform into a prehistoric megaphone. It’s royalty-free, stupidly easy to install, and guaranteed to make your basslines sound like they’ve been stomping through tar pits.
Name your preset something clever, like “Raptor Rampage” or “Brontosaurus Blues.” Experiment with small adjustments: nudge the LFO rate faster for a panicked dinosaur, or dial back the distortion for a sad, lonely roar. My first attempt sounded like a goose trapped in a guitar amp, so don’t sweat it if yours isn’t Spielberg-ready right away.
Final Note: If your neighbors bang on the wall, just yell “ARTISTIC INTEGRITY!” and keep screaming. Dinosaurs didn’t apologize, and neither should you. Now go make something that would’ve scared six-year-old me back behind the couch. 🦖🎛️
How to Make That Glitchy Jack Connect Failure Sound in Sylenth1
I once spent three hours trying to recreate a weird, crunchy sound I heard in a track. I accidentally unplugged my headphones mid-session, and boom—the glitchy chaos that erupted from my speakers became my new obsession. That accidental "jack connect failure" vibe is a thing in electronic music. It’s that sound you’d hear if robots had a heated argument while chewing on broken cables. We’re building it step-by-step in Sylenth1. No PhD in sound design required.
Step 1: Oscillator A1—The Angry Pulse
First, open Sylenth1 and reset the preset so we’re starting fresh. Head to Oscillator A1. For the "Shape," select H-Pulse. This isn’t your gentle, church-bell pulse—it’s sharper, like a microwave beeping at 3 a.m. when you’re trying to sneak leftovers. Set Voices to 8. This stacks multiple copies of the sound, creating a messy, unstable texture—think eight microwaves beeping in different rooms. Crank the Octave knob to +1 to give it depth without turning it into a sub-bass earthquake.
Now, imagine this oscillator as a choir of robots singing off-key. The goal here isn’t harmony; it’s controlled chaos. If it sounds too clean, you’re doing it wrong. Adjust the detune slightly if your brain can handle it, but don’t overthink. We’re aiming for "broken," not "perfected."
Step 2: Amplitude Envelope—The Snappy Start and Slow Death
Next, the amplitude envelope (that’s the "Amp Env" tab). Set Attack to 0.05. This means the sound hits instantly, like a surprise slap from a friend who thinks they’re hilarious. Decay goes to 10, which lets the sound fade out slowly, like the last guest at a party who won’t stop talking about their pet lizard. Sustain stays at 0—no lingering, just a sharp drop after the decay. Release at 0.3 keeps the tail short, so it doesn’t overstay its welcome.
This envelope is key. Too much sustain, and the sound becomes a droning nuisance. Too little decay, and it vanishes before you can say, “Wait, was that it?” Play a note and listen: it should punch in, wobble, then vanish like a bad TikTok trend.
Step 3: Filter—The "I’ve Seen Things" Effect
Click over to the Filter section. Choose bandpass mode. Bandpass filters are like that friend who only lets you hear half the conversation—they carve out everything except a narrow midrange. Set cutoff to 5 and resonance to 9.6. Resonance here is like turning up the drama—it emphasizes the frequencies you’re focusing on, making the sound nasal and tense, like a teenager arguing about curfew.
Now, under Filter Control, adjust the Cutoff to 1.6 and Resonance to 6.7. This tames the harshness slightly but keeps that edgy, “I’m-not-okay” vibe. Enable Warm Drive. This adds subtle distortion, like running the sound through a walkie-talkie found in a 1998 minivan. It’s not clean distortion—it’s the kind that makes your neighbors side-eye you.
Step 4: FX—The Digital Grit
Head to the FX tab. Select Bitcrush. Bitcrushing is the audio equivalent of taking a photo, printing it, scanning it, and then faxing it to your grandma. Set Amount to 4.3 and Wet to 100%. This smears the sound with digital grime, making it crunchy and lo-fi, like a YouTube video uploaded in 2007.
If your ears aren’t bleeding yet, you’re close. Bitcrush here isn’t subtle—it’s the sound of a robot coughing up static. But paired with the bandpass filter, it creates that “broken cable” texture we’re after.
Step 5: Play It Like You Mean It
Now, play some notes. Use short, staccato patterns—this sound isn’t meant for long, emotional chords. It’s for glitches, fills, or that moment in a track where everything falls apart (in a good way). Try automating the filter cutoff while playing to mimic the randomness of a faulty connection.
Pro tip: Layer this patch with a sub-bass or a clean pluck to balance the madness. Alone, it’s like eating a spoonful of chili flakes. Mixed right, it’s the hot sauce that makes the dish.
Why This Works (And Why My Cat Hates It)
The magic here is in the clash of elements: the aggressive pulse, the slow decay, the narrow bandpass, and the unapologetic bitcrush. It’s a sound that says, “I’m not here to soothe you.” My cat, however, disagrees. She once knocked over my coffee trying to escape the room when I tested this patch.
But that’s the point. Music doesn’t always need to be pretty. Sometimes it needs to jolt you to make you wonder, “Is this broken? Or is it genius?” Spoiler: It’s both.
Final Thought: Embrace the Glitch
Creating intentional "failure" sounds is oddly satisfying. It’s like reverse psychology for synths—tell them to malfunction, and they suddenly become interesting. Next time you’re stuck, unplug a cable, twist a knob too far, or let Sylenth1’s grit take over. The best sounds often come from happy accidents… or from annoying your pets.
Now go break something. (But maybe save your project first.)
Download the Preset (Because Life’s Too Short to Start From Scratch)
Look, I get it. Maybe you’re lazy, maybe you’re busy, or maybe you’re just skeptical that my “microwave beeping at 3 a.m.” analogy actually translates to a usable sound. Whatever the reason, I’ve uploaded the preset for you right here. Download it, load it into Sylenth1, and prepare for your cat to judge you.
A few disclaimers:
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This preset works in Sylenth1 version 3.041 or newer. If you’re using a version older than your grandma’s flip phone, update first.
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The bitcrush might make your speakers sound like they’re having a crisis. That’s normal.
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If it doesn’t sound “broken” enough, twist the filter cutoff manually while playing. Sometimes chaos needs a nudge.
There you go! Now you’ve got no excuse not to add some glitchy rebellion to your tracks. Just don’t blame me when your roommate asks, “Is your computer possessed?” Happy sound designing! 🎧🔌
How to Create a Pigeon Coo Sound in Sylenth1: A Quirky, Feathery Guide
You see, those feathery city-dwellers who strut around like they own the sidewalk and coo like they’re gossiping about your gardening skills. Their signature sound—soft, rhythmic, and just a little bit judgy—is weirdly charming. Maybe you want to add that organic, urban vibe to a track, or perhaps you’re just curious how to turn synth beeps into bird noises. Either way, grab a coffee (or a breadcrumb snack, if you’re feeling avian), and let’s recreate that pigeon coo using Sylenth1.
Step 1: Setting Up the Oscillators (Or, “Why Sine Waves Are a Pigeon’s Best Friend”)
Pigeon coos are smooth, rounded, and slightly wobbly—like a hum that’s had too much espresso. To nail this, we’ll start with Oscillator 1. Set the waveform to sine. This gives us that pure, soft tone, like the pigeon’s voice before it remembers it’s late for a rooftop meeting. Crank the voices up to 5 and detune them just enough to create a subtle chorus effect. Imagine five tiny pigeons harmonizing in your synth.
Now, hop over to Oscillator 2. Same deal: sine wave, 5 voices, but this time, shift the phase to 62 degrees. This adds a slight timing offset between the oscillators, mimicking the natural waver in a real coo. Think of it as one pigeon starting the gossip and another chiming in half a beat later.
Step 2: Shaping the Sound with Envelopes (Or, “How to Make a Synth Sound Like It’s Breathing”)
Pigeon coos don’t just start—they swell in, linger, and fade out like a nosy neighbor slowly closing their window. Head to the amplitude envelope and dial in these settings:
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Attack: 0.777 (a gentle rise, like the pigeon inhaling dramatically).
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Decay: 4.791 (the coo peaks, then mellows out).
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Sustain: 0.610 (it holds that mid-volume hum).
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Release: 0.782 (the sound trails off like a pigeon realizing you’re out of crumbs).
This envelope gives the coo its “living” quality. Without it, you’d have a flat beep—and pigeons are anything but boring.
Step 3: Filters—Because Pigeons Don’t Sing in Hi-Fi
Real pigeon coos aren’t crystal clear. They’re muffled, mid-focused, and slightly gritty, as if filtered through a layer of feathers and existential dread. Click on Filter A, set it to band pass, and adjust the cutoff to 4.9 and resonance to 2.2. Choose the 12 dB option to keep things smooth. This carves out the harsh highs and rumbly lows, leaving that signature mid-range “murr” sound.
Now, under Filter Control, nudge the cutoff to 4.753 and resonance to 4.467. Activate Warm Drive to add a touch of analog-style grit. It’s like giving your pigeon a cup of strong coffee—suddenly, its coo has attitude.
Step 4: Modulation—The Secret to Pigeon Drama
Pigeons aren’t robots (though they do have a killer poker face). To add movement, we’ll use Modulation Envelope 1. Assign it to the filter’s cutoff at -5.067 and set the envelope:
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Attack: 1.965 (the filter opens slowly, like a curious pigeon peeking around a corner).
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Decay: 2.000 (it settles into the main tone).
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Sustain: 5.227 (it holds that open-filter warmth).
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Release: 10 (the sound closes gently, like a pigeon tucking its head under a wing).
Next, Modulation Envelope 2 gets assigned to pitch at -5.6. Set the attack to 0, decay to 0.045, sustain to 0, and release to 10. This creates a quick pitch drop at the start of each note, mimicking the “gurgle” in a coo. It’s the audio equivalent of a pigeon tripping over a twig but playing it cool.
Step 5: LFOs—Because Even Pigeons Have Mood Swings
Time to wobble. LFO 1 should have a rate of 1/8, a gain of 3.933, and a sine waveform. Assign it to pitch at 4.6 for a gentle vibrato. This mimics the tiny fluctuations in a pigeon’s voice when it’s debating whether to fly away or demand your sandwich.
LFO 2 uses a ramp waveform at a 1/16 rate and 9.7 gain, assigned to cutoff at -4.4. This creates a rhythmic “pulsing” in the filter, like the coo is bouncing off brick walls. Pair this with a smirk, because you’re basically giving your pigeon synth a heartbeat.
Step 6: FX & EQ—The Urban Grit
Pigeons aren’t recording in pristine studios—they’re out here surviving city life. Add a Bit Crusher with an amount of 3.5 and dry/wet at 38%. This grates on the sound, like your pigeon coo is coming through an old intercom.
For the EQ, use a 2-pole curve. Boost the bass by 0.3 dB at 75 Hz (for a subtle chestiness) and the treble by 3.2 dB at 1.5 kHz (to highlight the coo’s “texture”). Now it sounds like your pigeon is perched on a fire escape, not trapped in a synth plugin.
Step 7: Save, Tweak, and Release Your Inner Pigeon
Once everything’s set, save your preset as “City Pigeon Supreme” or something equally ridiculous. Play with the knobs—maybe nudge the LFO rate faster for a nervous bird or slower for a zen pigeon meditating on a power line.
And if your first attempt sounds more like a squeaky door than a bird, don’t panic. My cat once hissed at my early version, so you’re in good company. Practice, tweak, and remember: pigeons aren’t perfect, and neither does your sound need to be.
Preset Download: If you’d rather skip the tweaking and get straight to cooing, download the preset HERE. Load it into Sylenth1, and prepare for your tracks to sound like a rooftop symphony.
Now go forth and make some pigeon magic. And if anyone asks why you’re obsessed with bird sounds, just say you’re “exploring urban soundscapes.” They’ll nod respectfully, and you’ll know the truth. 🐦✨
How to Create a Cyclone Air Violence Sound in Sylenth1
I tried to recreate the sound of my neighbor’s leaf blower fighting a hairdryer. Why? Because I needed a whoosh-clank-hiss noise for a video project, and nothing in my sample library sounded "angry" enough. After three cups of coffee and one accidental synth preset that made my dog bark at the speakers, I finally figured it out. This "Cyclone Air Violence" effect is the kind of noise you’d use for robot tantrums, sci-fi machine glitches, or making your Zoom meetings sound like they’re happening inside a broken spaceship. Let’s get into it.
Step 1: Pick the Noisiest Oscillators
Open Sylenth1 and reset everything. For Oscillator A1, choose the Noise waveform (not a typo—it’s that gritty one in the list). Set the voices to 4. This isn’t for harmony; it’s for layering static, like four radios tuned to different dead channels. For Oscillator A2, also grab Noise, but bump the voices to 6 and set the phase to 94 degrees. Now it’s six radios arguing with each other. Perfect.
Step 2: Make It Loud, Then Quiet
Go to the Amp Envelope. Set Attack to 0.05 (so it starts immediately, like someone slamming a car door), Decay to 10 (so it fades out slowly, like a car alarm dying in the distance), Sustain to 0 (no lingering), and Release to 0.6 (so it doesn’t cut off suddenly). This shape makes the sound burst in, overstay its welcome, then leave without saying goodbye.
Step 3: Filter Out the Annoying Bits
In Filter A, set Cutoff to 4.5 kHz and Resonance to 3.8. Crank Drive to 3.1. This turns the noise from "static mess" to "angry robot clearing its throat." Under Filter Control, set Cutoff to 4.6 kHz and Resonance to 7.1, then flip Warm Drive ON. Now it sounds less like a robot and more like a robot that’s been oiled.
Step 4: Make It Move (So It Doesn’t Sound Flat)
Use the Modulation Envelope. Assign it to Filter Cutoff with a value of -2.7. Set Attack to 0, Decay to 3.2, Sustain to 0, and Release to 0. This makes the sound start sharp and get muffled over time, like someone throwing a blanket over the angry robot.
Step 5: Add Two LFOs for Chaos
LFO 1: Choose SmpHold, set Rate to 1/1 (synced to your project tempo), Gain to 2.7, and assign to Cutoff at -3.4. This adds a jerky, stuttering effect—like a CD skipping inside a microwave.
LFO 2: Pick Lorenz (the wobbly one), set Rate to 1/8, Gain to 6.6, and assign to Cutoff at -2.6. Now the sound wobbles unpredictably, like a washing machine walking down stairs.
Step 6: Rough It Up (But Not Too Much)
Add Bitcrush distortion: Amount at 5, Wet at 0.2. This gives the sound a crunchy edge, like stepping on dry leaves. Then turn on the Chorus: Time at 8.8 ms, rate at 0.6 Hz, depth at 40%, dual mode ON, width at 100%, wet at 30%. This makes the noise feel like it’s spinning around your ears.
Step 7: Test It (And Scare Someone)
Hit a note. If it sounds like a vacuum cleaner having an existential crisis, you’re done. If not, tweak the decay time or LFO rates. Too harsh? Lower the resonance. Too boring? Turn up the drive.
Download the Preset
Don’t want to build it yourself? Grab the preset here and drop it into your project. Use it for game sound effects, video transitions, or to prank your roommate when they’re trying to nap.
Final thought: Pair this with a deep bass "boom," and you’ve got instant drama. Or just use it to announce your coffee breaks. Either way, it’s a win. 🍃💥
May your noise always be noisy.
How I Accidentally Became a DJ (Sort Of)
I thought DJing was all about spinning records and looking cool: I was wrong. There’s a lot more to it than just waving your hands around like you’re conducting an invisible orchestra. It all started with a cheap MIDI controller, a dream, and a whole lot of confusion.
One lazy Sunday afternoon, I was sitting in my tiny home studio, staring at my computer screen, trying to figure out how to make my beats sound less…robotic. I wanted that raw, gritty texture you hear in hip-hop tracks—the kind that makes you feel like you’re standing in a dimly lit club, surrounded by people who actually know how to dance. But here’s the thing: I didn’t own turntables, and my scratching skills were, well, nonexistent.
That’s when I stumbled upon Xfer Serum. If you’re not familiar, Serum is this magical synth that lets you create sounds so rich and detailed, it’s like having a full orchestra in your laptop. But I didn’t just want any old sound. I wanted that sound—the one that makes people stop and say, “Wait, is that real vinyl?”
I discovered a way to make Serum produce hyper-realistic vinyl scratches without needing a turntable or a degree in sound engineering.
HERE’S HOW IT WORKS:
First, forget everything you’ve seen online about using the noise section to create scratches. Sure, it works, but it sounds about as authentic as a plastic tree. Instead, I dug deeper into Serum’s capabilities, using its powerful wavetable and modulation features to replicate the gritty texture of real vinyl. That gives scratches that feel like they’ve been ripped straight from a DJ’s turntable.
These presets aren’t just for one genre—but for hip-hop, EDM, or even turntablism-style production. These sounds adapt effortlessly for adding a subtle scratch to a beat or going full-on DJ mode. Also, the HS-crush effects, which add that essential distortion and character to your scratches. It’s like giving your tracks a pair of worn-in sneakers—they just feel right.
The best part is that you don’t need any fancy equipment. No turntables, no vinyl, no mess. Just load the presets into Serum, tweak a few knobs, and you’re ready to scratch like a pro. It’s instant playability at its finest.
Now, I know what you’re thinking: “This sounds too good to be true.” But don’t just take my word for it. Here’s what DJ X had to say: “I’ve been using DJ scratch sounds for years, but nothing compares to the realism of these Serum presets. They feel like real vinyl, adding that authentic DJ vibe to my tracks!”
So, if you’re ready to take your music to the next level, head over to my Serum Vinyl DJ Scratch Presets download section. These presets are exclusive, unique, and designed to bring the turntable experience straight into your DAW. Trust me, your tracks will thank you.
Probably creating from scratch is what you're looking for, then go here to learn how to make Serum Vinyl DJ Scratch Presets now!
Happy scratching!
How to Check Song Credits: Find Who Produced a Song
A few years back, I fell in love with a song that felt like it’d been made by musical wizards. You know the type—the kind of track that makes you wonder, "Who even thinks of these melodies?" But it wasn’t magic. It was a producer named Clara, a songwriter named Diego, and a session guitarist who probably drinks way too much coffee. But figuring that out was its own adventure.
See, I used to think musicians only earned cash by playing live shows. Then I learned about royalties, sync deals, and that mysterious thing called publishing. Suddenly, credits mattered. If Clara, Diego, or Coffee Guitarist weren’t properly listed, they’d miss out on earnings every time someone streamed, covered, or hummed their song in the shower. But how do you even find those names? Here’s what I’ve learned—sometimes the hard way to check song credits or to know who else produced a song.
Spotify’s Hidden Treasure (No, Not the Music)
One lazy afternoon, I clicked the three dots next to a song title on Spotify out of sheer boredom. Lo and behold, “View Credits” popped up like a secret door. Inside, there is a list of names: writers, producers, even the studio engineer who probably tweaked the snare drum for three hours. It’s like finding the “Special Thanks” section of a movie but for your ears. Now I check it constantly. (I once discovered my neighbor’s cousin co-wrote a viral TikTok hit. Small world.)
It's also where you’ll spot ghost producers—the unsung heroes who make tracks in the shadows. Take David Guetta’s early EDM bangers. Tracks like “Titanium” or “Where Them Girls At” list collaborators like Giorgio Tuinfort or Frédéric Riesterer in the credits, even if their names aren’t splashed on the album cover. Or KSHMR, who ghost-produced for massive artists before becoming a festival headliner himself. These folks might not show up on the master recording’s label, but they’re hiding in plain sight in the credits.
When In Doubt, Ask a Music Nerd (Or Visit Discogs)
Discogs is where music lovers go to geek out. Think of it as Wikipedia’s cooler cousin who owns every vinyl ever pressed. I’ve spent hours there digging through credits for obscure ’80s synthpop bands. It’s user-curated, so details can get wildly specific. Ever wanted to know who played tambourine on a B-side from 1997? Discogs knows. It’s also a goldmine for indie artists—I once found my friend’s basement-recorded EP listed next to a Madonna album. Surreal, but proof everyone gets a seat at the table.
Lyric Sites: Not Just for Karaoke
I used to visit lyric sites to avoid butchering high notes in my car. Then I noticed tiny text at the bottom: “Written by [Name], Produced by [Other Name].” Sites like Musixmatch or LyricFind don’t just help you nail (oops—land) the chorus. They’re low-key credit detectives. I once googled a producer listed there and found out he’d also worked on my childhood favorite TV theme song. Life came full circle that day.
Jaxsta (Or, “Why Can’t I Have Nice Things For Free?”)
Jaxsta was my gateway drug into music credits. I signed up, marveled at its sleek database, then promptly learned it’s now subscription-only. Cue sad trombone. But their partnership with Vampr means some features live on. Still, it’s a reminder that accurate credits are valuable—literally. Professionals use tools like this because missing a name can mean missing a paycheck. Case in point: ever heard of Avicii’s breakout hit “Wake Me Up”? The credits quietly include Dutch producer Michael Aaron Einziger, proving even chart-toppers often have hidden architects.
Muso.ai: For When You’re Fancy (But Not Too Fancy)
Muso.ai is the future, minus the robot overlords. It’s a hub for credits, collaboration, and—yes—even some AI magic. For serious creators, it’s a solid way to track who did what, especially if you’re working with folks across time zones. Just don’t let the AI steal your job.
Why This All Matters (Besides Bragging Rights)
Credits are legal proof you helped make the thing. If you’re a songwriter or producer, proper credits ensure you get paid when the song’s on the radio, in a commercial, or soundtracking someone’s questionable dance moves. But even if your distributor lists your name, you still need to join a Performance Rights Organization (ASCAP, BMI, etc.) and a publishing administrator. Otherwise, royalties might as well be hiding in your couch cushions.
This is doubly true for ghost producers. Imagine creating a track that becomes the backbone of a Billboard hit, only to miss out on royalties because your name wasn’t in the credits. Oof. That’s why platforms like Spotify’s credit section or Jaxsta matter—they’re the paper trail that connects your work to your wallet.
So, next time you’re vibing to a track, peek behind the curtain. See who’s there. And if you’re creating music, double-check those credits, then get yourself registered. Because Coffee Guitarist—and every behind-the-scenes beat wizard—deserves their latte money.
P.S. If you’re ready to stop losing track of your royalties, check out Songtrust. They handle the publishing admin stuff so you can focus on making music—or, you know, figuring out how to program that synth loop without owl noises.
When Monsters Roar: Download Sounds That Give Everyone Goosebumps (In a Good Way)
Monsters are real.
Not under your bed, maybe, but definitely in movies, games, and that podcast your cousin won’t stop talking about.
Hi, I’m Hewlaq, a sound designer who’s spent the last decade making growls, howls, and unidentifiable screeches that’ll make your hair stand up. Monster sounds so raw; they’ll have you checking the closet before bed.
Why Monster Sounds Are Every Creator’s Secret Weapon
Monsters aren’t just for jump scares. They’re the heartbeat of tension in horror films, the “oh no” moment in video games, and the reason audiences lean closer. A great monster sound is a character. Think about the last time a movie creature made your spine tingle. Chances are, it wasn’t the CGI claws. It was the guttural rumble you felt in your teeth. That’s the magic we’re chasing.
Why My Sounds Don’t Sound Like Your Uncle’s Garage Band
I don’t use samples. Or even presets, most days. Every growl, roar, and eerie whisper in my library comes from analog synthesizers (plugins)—the kind with knobs, and a bad habit of shocking me when I forget to ground them. These virtual machines are finicky, unpredictable, and glorious. Because they’re analog, no two sounds are identical. That demonic purr you hear is a one-of-a-kind recipe of oscillators, filters, and my questionable life choices during a 3 a.m. recording session.
Where These Sounds Come Alive
Imagine an indie game developer using my “Swamp Beast Howl” to make players drop their controllers. Or a haunted house team syncing my “Alien Hive Drones” to a flickering light. I’ve even had a baker use my “Ghostly Wail” in a Halloween cookie ad (true story—those cookies sold out). These sounds aren’t just for “scary” projects. Throw a distorted growl under a corporate training video, and suddenly, compliance guidelines feel way more intense.
“Wait, you made that noise?!”–Happy Clients
A filmmaker once emailed me, “Used your ‘Dragon’s Cough’ sound in my short film. The lead actor thought we’d mic’d up an actual bear. We didn’t correct him.” Another client, a game developer, joked that my “Robot Zombie Chitter” caused their playtesters to develop a new phobia of ceiling vents. My favorite? A teacher who used my “Gentle Giant Whimper” to teach kids about empathy. Monsters have layers, people.
How to Grab These Sounds (Without Summoning Actual Demons)
- Head to my Pond5 "Monsters" section here.
- Browse the growls, clicks, and things that go thump in the night (Pro tip: don’t do this at 2 a.m. with headphones on.)
- Download the ones that make your project’s hair stand on end.
- Blame me when your audience starts sleeping with the lights on.
Go Make Something Unforgettable
Monster sounds are more than background noise—they’re the secret sauce that turns “meh” into “WHAT WAS THAT?!” Whether you’re crafting a game, film, or experimental polka album, my analog synth creations are here to add a little chaos. Refer to the collection, and remember: if your neighbors hear growling through the walls, tell them it’s just the microwave.
Click here to raid the monster vault. (No actual microwaves were harmed in the making of these sounds.)
How to Create a Referee Whistle Sound in Sylenth1: A Fun and Easy Tutorial
Sometimes, the most random sounds are the most fun to recreate. A referee whistle might not be the first thing you think of when opening your synth, but trust me, it’s oddly satisfying to make. Plus, it’s a sound that can be used in so many ways—think video games, sound effects for animations, or even pranking your friends during a heated game night.
So, let’s roll up our sleeves and get whistling… well, sort of.
A referee's whistle sound is so distinct. It’s sharp, piercing, and has a quick attack with a short decay. It’s not a smooth or mellow sound—it’s meant to grab your attention, much like when your mom used to call your full name from across the house. You know, the tone that made you stop whatever mischief you were up to.
Now, open up Sylenth1, and let’s start making this sound. Don’t worry, we’ll keep it simple and straightforward.
Step 1: Set Up the AMP Envelope
We’ll start by leaving the AMP envelope as it is. No need to tweak it here—the default settings are just fine, like when you find a pair of socks that actually match without digging through the laundry basket.
Step 2: Oscillator 1—The Sine Wave
Head over to Oscillator 1 and set it to a sine wave. A sine wave is smooth and pure, kind of like the sound you’d hear in a meditation app, but we’re about to twist it into something far less relaxing. This will be the base of our whistle sound.
Step 3: Filter Settings
Now, let’s move to the filter section. Set the filter type to a 4-pole low-pass (LP) filter. Adjust the cutoff to 6.8, the resonance to 9.367, and the drive to 6.3. These settings will help shape the sharpness and intensity of the whistle. Think of it as turning up the “annoying but necessary” dial.
Step 4: Filter Control
Next, tweak the filter control settings. Set the cutoff to 4.5, resonance to 6.3, and drive to 1. This will fine-tune the sound, giving it that distinct whistle character. It’s like adjusting the focus on a camera—just a little nudge to make everything clearer.
Step 5: Modulation Envelope 1
Time to set up Modulation Envelope 1. Adjust the cutoff to -1.3 and set the amplitude envelope with an attack of 0, decay of 0, sustain at 10, and release at 0.5. This will give the whistle its quick, sharp attack and a short tail, much like the sound of a real whistle cutting through the air.
Step 6: Modulation Envelope 2
Now, let’s move to Modulation Envelope 2. Set the pitch to -1.7, attack to 1.3, decay to 0, sustain to 10, and release to 0. This will add a slight pitch modulation to the whistle, making it sound more dynamic and realistic. It’s like adding a little wobble to the sound, but not so much that it sounds like a broken kazoo.
Step 7: Add Some Effects
To polish the sound, let’s add a touch of reverb and a light compressor. The reverb will give the whistle a slight sense of space, as if it’s being blown in a gym or on a field. The compressor will help even out the dynamics, ensuring the sound is consistent and punchy.
Final Thoughts
And there you have it—a referee whistle sound that’s ready to call fouls, start races, or just annoy your cat. It’s amazing how a few tweaks in a synth can recreate something so familiar.
If you’d like to skip the steps and grab the preset, you can download it here. Now go forth and whistle to your heart’s content—just maybe not during a movie night.
Happy sound designing! 🎛️🎶
Download a Dog Howl Sound for Sylenth1
You know that moment when your neighbor's dog tries to howl at the moon but instead imitates a kazoo? That is the voice of this dog. It is a quavering, squeaky "aroo-hoo" that sounds like someone taught a golden retriever to yodel after three doses of espresso. I once set this as my text tone, and my friend asked if I was possessed by a confused forest raccoon.
Built with stereo wobbles (one ear gets a puppy, the other a drama-llama), a fuzzy warmth that sounds like your speaker had on a fuzzy sweater, and a pitch that wobbles up like it's asking a question before sliding down like it's regretting everything. Toss in a hint of reverb so it sounds like it’s howling from inside a cereal box, and you’ve got a noise that’s equal parts chaos and charm. Use it for cartoons, game characters, or to make your group chats 200% weirder. Just don’t blame me when your cat starts side-eyeing your phone.
Download the Preset & Go Wild
Grab the preset here and reverse-engineer it. Tweak the knobs. Make it weirder. Name it “Sir Aroo-a-Lot.” And if your neighbors give you side-eye when testing the sound, just blame it on the dog. They’ll never know.
How to Create a Spooky Owl Screech in Sylenth1 (No Actual Owls Harmed)
So, you want to make an owl screech in Sylenth1 — not for music, but maybe for a podcast intro, a creepy indie game, or to scare your neighbor’s overly confident cat off your lawn? Perfect. I once tried recording real owls at midnight for a project and ended up with 90% rustling leaves and 10% “Is that a raccoon?”.
Owl screeches are sharp, and slightly unhinged — like a tea kettle left on the stove too long. We’re aiming for that high-pitched, warbling texture that makes you glance over your shoulder. Think haunted forests, not Harry Potter.
Step 1: OSC 1 — The Base Layer
Start with OSC 1: select a saw wave, crank the voices to 8, and set detune to 2.1. Pan this guy -5.2 to the left. This creates a wobbly, unstable foundation — like the owl had one too many espresso shots. Detune mimics natural imperfections because real owls don’t care about perfect pitch.
Step 2: OSC 2 — The Chaos Twin
Duplicate OSC 1’s saw wave, but give it 42 degrees of phase and 3.0 detune, then pan it +2.3 to the right. Now your owl has stereo width, as if it’s swooping around your head. The phase shift adds a subtle metallic edge, like claws on a chalkboard.
Step 3: AMP ENV — Quick Bites
Set the amp envelope to 0.7 attack, 0 decay, 10 sustain, and 0.1 release. The screech hits fast, stays loud (owls don’t whisper), and cuts off abruptly. Imagine the owl yelling, “TAKE OUT THE TRASH,” and then vanishing.
Step 4: Filter — Carve the Scream
Use a bandpass filter with a cutoff at 4 and a resonance at 10. This focuses on the mid-to-high frequencies, stripping away the “mud” and leaving the piercing core. It’s like giving the sound a caffeine-only diet.
Step 5: Filter Control — Warmth & Grit
Bump the filter cutoff and reso to 4.8 and turn on warm drive to add a subtle growl without turning the owl into a chainsaw. Warm drive is the difference between “spooky” and “haunted lawnmower.”
Step 6: MOD ENV 1 — Movement Matters
Route MOD ENV 1 to the filter cutoff with 1.7 intensity. Set the envelope to 2.6 attack, 10 decay/sustain/release. The screech should start thin, then swell into full terror — like the owl’s approaching from a distance.
Step 7: MOD ENV 2 — Resonance Shivers
Assign MOD ENV 2 to filter resonance at -0.6 intensity, with 5 attack and 0 decay/release. This briefly dulls the resonance after the initial hit, mimicking the natural “drop” in a real screech.
Step 8: LFO — Unpredictable Flutter
Use the Lorenz LFO (chaos mode!) at a 1/256T rate and assign it to cutoff with 2.2 intensity. This adds erratic warbles, like the owl’s debating whether to haunt you or your Wi-Fi router.
Step 9: Distortion & Polish
Slap on bitcrush distortion at 4.5 for a gritty, digital rasp. Then, add a subtle chorus and light compressor to glue it together. The chorus widens the sound, while the compressor ensures your owl doesn’t peak like a startled YouTuber.
Final Step: Download the Preset!
If you’d rather skip the tweaking, grab the preset here. I’ve seen folks on Reddit threads begging for unique sound effects, so consider this Sylenth1 preset your contribution to the “spooky animal noises” archive.
Bonus Tip
Pair this screech with reverb and a forest ambiance track, and you’ve got instant “abandoned cabin” vibes.
How to Create a Realistic Toilet Flush Sound in Sylenth1 (No Plumbing Degree Required)
This is something we all hear daily but rarely think about: the majestic whoosh-gurgle-slurp of a toilet flushing. Why bother recreating it? Maybe you’re scoring a quirky indie game set in a bathroom, or perhaps you’re pranking your roommate with “haunted plumbing” sound effects. Either way, Sylenth1 can turn this everyday noise into synth magic—no wrenches or plungers needed. Trust me, I once tried recording an actual flush at 3 AM and woke up my entire apartment building. Synthesizing it is much quieter.
Step 1: Layering the Foundation with Oscillators
Start by loading Sylenth1 and initializing a fresh preset. For Oscillator 1, set the waveform to a sine wave. Crank the “Voices” knob to 5, drop the octave to -1, and nudge the detune to 2.6. This creates a wobbly, layered effect—like five tiny waterfalls arguing over who gets to drain first. Oscillator 2 also uses a sine wave but bumps the voices to 8 and shifts the phase to 43 degrees. Think of this as the “echo” of the flush, where water spirals down the pipe with a subtle, metallic shimmer.
Step 2: Shaping the Splash with the Amp Envelope
Next, tweak the AMP ENV. Set the attack to 3.3 (so the sound doesn’t burst in like your aunt at a family BBQ), decay to 7.2 (letting the flush fade naturally), sustain to 0 (no lingering hisses), and release to 1.1 (for a gentle tail-off). This envelope mimics the flush’s sudden start and gradual fade, like a dramatic actor exiting stage left.
Step 3: Filtering the Gurgle
Switch to the filter section and choose a bandpass type. Set the cutoff to 5.8, resonance to 7.4, and drive to 2.6. This carves out a hollow, midrange-heavy tone—imagine the sound of water fighting its way through a bend in the pipes. Turn on the Filter Control tab and adjust the cutoff to 3.7, resonance to 2.8, and enable “Warm Drive” for a touch of grit. Now it sounds less “synthy” and more “I swear there’s a toilet malfunctioning in my laptop.”
Step 4: Adding Movement with Modulation
Here’s where the magic happens. For MOD ENV 1, map it to both oscillator phases and pitches. Set the attack to 0.3 (quick!), decay to 1.1, sustain to 5.9, and release to 2.3. This makes the pitch wobble and phase shift over time, like water sloshing unpredictably. Then, assign LFO 1 (sine wave, 1/128D rate) to modulate the filter cutoff with a gain of 7. This adds a slow, swirling motion—like the final spin of water before it vanishes. LFO 2 (sine, 1/32D rate) gets a gain of 2 and nudges the pitch down by -2.4, creating occasional “droplet” dips in tone.
Step 5: Taming the Chaos with MOD ENV 2
Link MOD ENV 2 to both LFO rates and gains. Set the modulation to -3 for LFO 2’s rate and -3 for LFO 1’s gain. This reins in the wilder fluctuations, ensuring the sound doesn’t morph into a dubstep drop. Balance is key—unless you want your toilet flush to sound like it’s headbanging.
Step 6: Dirtying It Up (Literally)
Add a dash of distortion using the Overdrive effect. Keep it subtle—just enough to mimic the grumble of old pipes. For extra realism, slap on a chorus (to thicken the swirl), EQ (trim harsh highs), reverb, and compression (to glue it all together).
Download the preset and flush away!
If dialing in every knob sounds tedious, grab my 20 premade presets here. Tweak and use them to confuse your pets. Either way, you’ve just turned synth parameters into bathroom acoustics—and that’s weirdly impressive.
Now go forth and make some art. Or mischief. I won’t judge. 🚽
How to Recreate BB-8’s Voice at Home (No Droids Harmed in the Process)
BB-8’s voice is the beep-boop equivalent of a puppy chasing a laser pointer. It’s chirpy, curious, and sounds like a microwave trying to have a heartfelt conversation with a bird. If you’ve got Sylenth1 and a dream, you’re minutes away from making your own droid chatter. I once tried this while my cat watched, and she still side-eyes my laptop. Here’s how to turn Sylenth1 into your personal astromech factory.
Step 1: Oscillators—The Robot Choir Rehearsal
Open Sylenth1 and focus on Part A. For Oscillator 1, select the pulse wave (it’s the one that looks like a stairstep). Now, crank the unison voices to 8 (under the “Voices” tab) and set the detune to 2. This creates that iconic “tiny robots arguing over pizza” texture. If Oscillator 2 is active, turn it off—BB-8’s voice is chaotic, not double chaotic.
Step 2: Amp Envelope—The Balloon-Pop Effect
Find the AMP ENV section. Set decay to 6.8 (about two-thirds of the knob) and sustain to 0. This gives each note a sharp pop followed by a quick fade, like a balloon deflating after a birthday party. If it lingers too long, you’ll sound less like BB-8 and more like C-3PO reciting Shakespeare.
Step 3: Filter—The Tin Can Telephone
Switch to the filter section (top-right). Choose the bandpass filter, then set the cutoff to 3.4 and resonance to 8. Add a dash of drive (2) to make it sound like BB-8’s talking through a soup can. If it starts screeching like a seagull, lower the resonance. Trust me, your ears will thank you.
Step 4: Filter Controls—The Slide Whistle Secret
Under Filter Control, set the cutoff to 2.6, resonance to 10, and keytrack to 0.9. This makes the filter “follow” your playing, like a slide whistle mimicking your melody. Crank the Warm Drive just enough to add fuzzy warmth—picture BB-8 wearing mittens.
Step 5: Modulation Envelopes—Drama Queens
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MOD ENV 1: Assign it to filter cutoff. Set the attack to 6.5, decay to 6.8, sustain to 10, and release to 0. Adjust the envelope amount to 7.3. This shapes how the filter opens, like a garage door slowly revealing BB-8’s latest shenanigan.
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MOD ENV 2: Assign it to oscillator pitch. Set attack/release to 0, decay/sustain to 10, and the envelope amount to 4.9. This adds a sudden pitch drop, perfect for that “I-just-spilled-coffee-on-R2-D2” panic.
Step 6: LFO – The Wobble Master
Head to the LFO section. Set the wave to square/pulse, sync it to a 1/2 note rate, and assign it to oscillator pitch. Dial the LFO amount to -4.7 (negative for downward wobbles) and gain to 3.7. Now your synth will wobble like BB-8 rolling down a hill. If it sounds too drunk, lower the gain.
Step 7: Effects—Crunch & Squash
Sylenth1’s built-in effects won’t cut it here. Add these in your DAW:
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Bitcrush Distortion (100%): This is non-negotiable. It’ll turn your sound into a walkie-talkie from 1992.
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Reverb (0 size): Use a “room” or “small space” setting. It’s like BB-8 is shouting into a cereal box.
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Light Compressor: Squash the dynamics so the beeps don’t punch your eardrums.
Step 8: Play Test (Summon the Droid)
Mash your MIDI keyboard with short, staccato notes. If it sounds like a fax machine singing lullabies, you’ve nailed it. Tweak the filter cutoff or LFO rate if needed. Pro tip: Name your preset “BB-8’s Mixtape” for extra cred.
This works?
Sylenth1’s warmth and grit are perfect for replicating BB-8’s “futuristic junkyard” vibe. The unison and bandpass filter mimic his metallic chirps, while the pitch wobble adds that “I’m-rolling-away-from-Kylo-Ren” urgency.
If you’d rather skip the knob-twisting and jump straight to droid impersonation, go for it. Grab the Sylenth1 preset here—it’s like a voice modulator for your synth, minus the hours spent arguing with filter cutoffs. Just load it up, mash your keyboard, and watch your cat question your life choices.
Now you’re ready to annoy pets, confuse neighbors, or score your own Star Wars fan edit. If anyone asks why your synth sounds like a distressed toaster, just say, “It’s not a toaster. It’s a droid.”
How to Make Vinyl Scratches in Serum (No Turntable Needed)
You know that skrrt-skrrt in hip-hop tracks, DJ transitions, or even lo-fi tracks that sound like a cat DJing on a turntable?
Yeah, that one.
I once tried scratching a real vinyl at a friend’s house and accidentally sent the needle flying into a bowl of chips.
Pretending to be a DJ in Serum is way safer—and cheaper. These sounds aren’t just for hip-hop intros or EDM drops. They’re perfect for adding grit to transitions, glitchy textures, or even making your cat look at you like, “What the heck was that?”
Vinyl scratches aren’t just noise—they’re a chaotic ballet of pitch sweeps, gritty textures, and sudden stops. Imagine dragging a needle across a record (or your ex’s favorite playlist) while twisting the pitch wheel like you’re trying to solve a Rubik’s Cube blindfolded.
Realism here means nailing that “organic mess”: crackles, wobbles, and those oh-did-I-just-break-it moments.
Let’s build one from scratch.
Step 1: OSC A—The “I Swear This Isn’t a Record Player” Setup
Open Serum and head to OSC A. Select the Analog 4088 waveform. This bad boy mimics the raw, wobbly vibe of vinyl. Set voices to 1 (we’re not building a choir here) and drop the volume to 56%—subtlety is key unless you want earholes to protest. Crank the Blend +/- knob to -76%. Now, twist the WT position to 116. Imagine this as dragging the needle juuust past the groove’s sweet spot. It’s like when your GPS says “recalculating” but in sound form.
Step 2: OSC B—The Sidekick That Brings the Chaos
Switch to OSC B and load Spectral Monster 2. Two voices here—because one would be lonely. Set FM to A so OSC B piggybacks on OSC A’s chaos. Nudge the WT position to 61 and tick the Phase button. This combo adds a metallic screech, like dragging a fork on a pan but in a good way. It’s the best equivalent of adding hot sauce to your eggs.
Step 3: Noise—Because Static Is Nostalgic
Click the Noise section and pick Aircan 2. Don’t overthink it—this is the background hiss that makes your brain go, “Ah, yes, vintage.” It’s like the fuzz on an old TV show, but without the disappointment of realizing there’s nothing good on.
Step 4: Filter—The “Don’t Blow Out the Speakers” Safety Net
In the Filter tab, choose MG Low 12. Turn on the filter for OSC A, B, and Noise. Set the cutoff to 262 Hz and resonance to 3%. This tames the highs so your scratch doesn’t sound like a seagull attacking a microphone. Think of it as putting a leash on a hyperactive dog—it’s still wild, but now you’re in control.
Step 5: Envelope—Timing Is Everything
Go to the Envelope (ENV) settings. Set attack to 15 ms (the time it takes to say “oh!”), hold to 0, decay to 1 second (like a fadeout in a dramatic movie scene), and release to 76 ms. This envelope mimics the quick stab of a scratch followed by a smooth tail. Pro tip: Mess up the decay time, and it’ll sound like a DJ who forgot their coffee.
Step 6: LFO—The Secret Sauce (It’s Not Mayo)
Draw a squiggly line in LFO 1. No rules here—channel your inner toddler with a crayon. Link this LFO to Filter Cutoff and OSC A’s WT Position. Now, every time the LFO wobbles, your scratch will morph between gritty and grittier. It’s like automating a tiny gremlin to tweak knobs for you.
Step 7: Pitch Tweaks—Because Flat Scratches Are Sad
For OSC A: Crank +1 octave, -8 semitones, and 73 cents in the fine tune. Assign an LFO 1 to these knobs and the coarse pitch (but leave the octave alone—it’s sensitive). For OSC B, drop -2 octaves and -18 coarse pitch, then slap LFO 1 on those too. This creates pitch wobbles, like a DJ nervously jiggling the record.
Boom! You’ve just made a vinyl scratch that’ll fool your aunt into thinking you’ve taken up DJing. For more presets that’ll save you time (and dignity), check out my 25 Xfer Serum Scratch Presets. They’re like cheat codes for sound design. Now go make something that’ll make your neighbors text, “Is everything okay over there?”